I still have the Nostalrius WoW shortcut on my PC desktop. I just can’t bring myself to delete it, even though the server has been inactive for almost two weeks now. Earlier this month, the dedicated team behind Nostalrius complied with a cease and desist order from Blizzard Entertainment to shut down their private WoW server that had amassed 150,000 active players. I was one of those players.read more
Without a doubt, the most common question I get about working in the game industry is: “How can I get a job in games?”
Truthfully, I’ve never found it an easy question to answer because it’s not an industry that has a defined, linear path to follow, and most of the people I’ve worked with have found their way into the industry in vastly different ways.read more
According to Valve, there are over 125 million players on Steam. The platform has been a hit since it began allowing third-party releases in 2005, gaining players at a steady rate over the last 10+ years. 125 million is a lot of players. So who are these players? Which games do they purchase? Which do they play most often? And most importantly, as a game developer, how can you use this information to best inform the games you choose to make?read more
Last month I met up with a friend who had just finished his first week at a new job. We met at a local bar and sampled some craft beers while he filled me in on the company, the product, and how he was feeling about his new role. He sounded very excited as he explained the ins and outs of how the app-based business model worked.
However, he revealed that his first week hadn’t gone all that well — he was…read more
Designing games involves a lot of decision-making. What’s the game about? Who is the main character? Does the game have a story? What comprises the core game loop? How will the game be monetized? The questions you need to answer to complete your game can feel endless.
If you’re creating a game with a team, this often means you’re making game design decisions together. And where there are decisions, there are debates or even arguments as your team…read more
If you’re a game designer, you’ve probably done your fair share of brainstorming. Level design ideas, content design ideas, or even full game concepts often find their beginnings in a brainstorming meeting. You get the design team in a room, give your team sugary, ultra-caffeinated drinks and don’t let them out until you’ve got a whiteboard full of kickass ideas, some of which eventually find their way into the game.
If I’m being honest, I can also say that at one point or another, I’ve sat through a brainstorming meeting that seemed pointless…read more
I finally got around to watching the film Indie Game: The Movie over this past weekend. The film focuses on the ups and downs of a few indie game developers as they work towards launching their games. Different personalities, different life circumstances, very different games, but the same end goal: creating a game and finding an audience.
Most of the film is punctuated by earnest, hopeful, oftentimes emotional displays of the developers as they work to complete their games; nothing surprising about that…read more